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February 9th, 2003, 10:10 PM
#31
Inactive Member
IRT Psy: It's written, thats why. The Romans rewrote the bible so that the Brits always got the games last, and Italy got them first. Then Washington got it changed to US then Europe.
AHHHH!!! Interest level in GGX2 is 110% The pain!!
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February 9th, 2003, 10:33 PM
#32
HB Forum Owner
Nope, you're wrong... This is what happens:
1. The Japanese get ALL the games. If there's a game they don't get, it's because it sucks.
2. The Japanese get ALL games FIRST.
3. HALF of the games don't make it outside Japan.
4. The other half comes to the USA MONTHS LATER. Some games of this group are NOT released in the USA and go directly to Europe.
5. Finally, they are released in Europe 3 MONTHS LATER. Some games that got released in the USA don't get released in Europe.
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February 10th, 2003, 01:04 AM
#33
Inactive Member
I got a PS2 joystick controlle,r but I fouind I'm better w/the PS2 controller for GGXX. but when So Cal 2 comes out, it's joystick time!
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February 10th, 2003, 01:37 AM
#34
Inactive Member
There are exceptions tot hat rule, like Metorid Prime, which came US first
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February 10th, 2003, 11:49 AM
#35
Inactive Member
Or when they are released on Europe, they censor a scene in which a man goes to bed with a robot 12 years old... Cough!...XENOSAGA...COUGH!!!
I recomend it to you. It is not that easy to find cheap tricks in GGX besides (if you want an easy win, do a destroy move, but people will point at you in the streets...) it is the BEST looking 2d Fighter done ever (just say that all fighting games, but GGX and GGXX, are done in Low res...)
And it is not like all 2D fighting games, Unlike SF series, in which Ryu keeps with his three all time techs (Hadouken, TatsuMakisen and Sho ryuu ken) in GG series, each character has new moves since the last game.
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February 10th, 2003, 12:38 PM
#36
HB Forum Owner
She's not a 12 year old, she looks somewhat young, but she's a robot. Censoring that is just ghey.
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February 10th, 2003, 11:16 PM
#37
Inactive Member
Well Melfice, I somewhat disagree with your view of the game. Destroy moves rarely work, and it is almost never used in serious gameplays, ie tournaments. I only use it when the opponent is dizzy and Im using fast-recovery ones, like May's or Baiken's. Destroy moves are too obvious to come out, and its almost a guaranteed loss when blocked/missed due to long recovery time. Also, there are some pretty damaging combos and traps which are very hard to get out of, like Johnny's mist traps, Jam's FDC combos, and Millia's air combos. You'll know what those are if youve played against experts or watched combo videos.
Mist trap - Starts off by hitting the opponent with lv2 mist finer, knocking em down. Use coin and mist right after. When the opponent is getting up, attack to make them block, then use mist finer again. It will be unblockable and will knock em down. Throw coin and mist again, then repeat.
FCD combo - FCD, faultless defense cancel dash, is basically the advanced version of FDC, faultless defense cancel. By using any attack which can be connected to sweep, then quickly pressing sweep, then faultless defense. It will reduce the recovery time of that attack, abling one to keep doing the same move over and over when hit. [ie Dizzy's c.HS, FDC, c.hs, FDC, c.hs] FCD is just connecting dash right after the Faultless defense, moving close to the opponent right before another attack. The only counter is if the user messes up the combo or prevent them from doing it by pushing them away from the joystick. ^^
Millia's air combos varies from characters, since the "weight" of the characters differ. ie. combos that work on Sol may not work on May. Still, Millia can launch the opponent, do some air combos, launch em again right before landing, do air combo, launch again, and so on. It doesnt work on some characters, but they can be launched in the air atleast 3 times in a row if done correctly.
Dizzys super can be connected to air combos. After that "Fire" Super, dash foward, jump and do S, HS, airjump, S, HS, airjump, S, HS will take away atleast half lifebar. Her FDC combos also take away about half of the lifebar, and its pretty easy to use, not to mention that her Demon Laser is comboable.
You might not see too many people outside of tourney using these, cuz I dont know anyone else who uses thse except 1, and its cuz I showed him these. ^^ I sure wish theres tourneys around here. >_<
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February 11th, 2003, 01:20 AM
#38
Inactive Member
I used mist trap in GGX, just couldn't make it perfect like you can
And I been doign millia's air combos lately
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February 11th, 2003, 03:22 AM
#39
Inactive Member
Mist trap is not perfect. When both players know how to use it and counter it, it all comes down to luck, more or less. s.HS would always work on jumping opponents while s.S always works on ground opponents. This is only if the opponent exactly knows how to counter it though, and they still lose atleast 1/3 lifebar.
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February 11th, 2003, 11:12 AM
#40
Inactive Member
Then i must get better. some of the techs you've explained are unknown to me... Not obstant, Millia's air combos are pretty nice, and Chipp also has his upper to keep the oponent in the air...
What is FCD?
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